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Nancy Schimelpfening

Video Game Addiction Linked to Depression, Anxiety in Kids

By , About.com Guide   January 28, 2011

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Video game addiction among children and teens may contribute to the development of depression and anxiety, according to Iowa State researchers.

The study also found that children who are more likely to become addicted to video games are those who spend a lot of time playing them, have trouble fitting in with their peers and are more impulsive.

Once addicted, these children were more prone to depression, anxiety and shyness.  They also suffered a decline in their school performance.

"What we've known from other studies is that video gaming addiction looks similar to other addictions.  But what wasn't clear was what comes before what.  Gaming might be a secondary problem.  It might be that kids who are socially awkward, who aren't doing well in school, get depressed and then lose themselves into games.  We haven't really known if gaming is important by itself, or what puts kids at risk for becoming addicted," said Douglas A. Gentile, associate professor of psychology at Iowa State University in Ames.

Not only did this study reveal what the risk factors for video game addiction were - playing over 30 hours per week, social incompetence, lower than average empathy and impulsiveness- it also clarified the link between depression, anxiety and pathological gaming.  The researchers "found that in kids who started gaming pathologically, depression and anxiety got worse.  And, when they stopped gaming, the depression lifted.  It may be that these disorders coexist," said Gentile, "but games seem to make the problem worse."

Gentile notes that playing a lot of video games is not the same thing as addiction.  Some children may play a lot of games without it having any effect on their lives.  If  you see serious problems in your child's life like falling grades, however, he may have a problem.  It really depends whether his gaming is having any adverse effects on his day-to-day functioning.

Gentile makes the recommendation - which is in agreement with the American Academy of Pediatrics - that kids should be limited to no more than two hours a day of "screen time."  Screen time includes time watching TV, using a computer, playing video games or using phones or other devices that have computer-like capabilities.

The study will be published in the February issue of Pediatrics.

Comments
February 6, 2011 at 4:50 pm
(1) Clayton says:

I am ashamed to admit that I’m an addict and no longer a child. I’m not sure whether playing games contributed to the onset or severity of my depression/anxiety or if it was the depression/anxiety that led to me playing the games in the first place.
What I do know is that I use the games to try an escape from reality and I suppose that feeling is the same for other addicts who look to the bottle or use drugs; all are just trying to get away from something…unfortunately that thing is usually in our minds and there is no escape.

I don’t want to end on such a negative note, so I will add: Thank you for this interesting article Nancy. I hope that you and any others that read this have a nice day. Peace.

March 11, 2011 at 11:15 am
(2) Seminole CEU says:

Stated in the article “Playing Casual Video Games Reduces Depression Symptoms”, playing casually makes a very big difference compared to making a full-time job out of it.
The goal is to make casual non-violent video game time OK for leisure time, occasionally. But it is completely true that the byproducts of extended video game play can be socially
crippling. Great article!

October 12, 2011 at 1:07 pm
(3) CJ says:

As a college instructor, I have seen a correlation between excessive video game playing and poor attention span and lack of study skills. I don’t know if it leads to depression or anxiety, but I know if I spend too much time online, I tend to get lethargic and kind of go into a “screen trance.” It’s something I need to take breaks from and walk away from.

October 31, 2011 at 1:52 pm
(4) Robert B. says:

I gave up ALL video games and put my energy into walking and trying to find peace of mind. I can NEVER go back to where I was in “LIFE”… and do not take my successes lightly. Although I grasped your knowledge quickly I have continued to grow each hour of every day. The endless possibilities a NEW DAY brings…are excitement to one’s heart, mind, and soul…
God Bless…
Robert B.

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